![]() I’m not a coder, I wasn’t involved in WFTO’s production directly and I’m still getting to grips with the project and its intricacies. I expect this isn’t the last tinkering I will do with WFTO, but to set some reasonable expectations. With input from my colleagues and assistance from the code team we’ve managed to wrap these changes up into this patch alongside the originally scheduled work and maintenance we had planned.Īll of this is to say that this patch is meatier than first anticipated but also a little experimental and I would invite your opinions on changes that are being made here. I’d like to take a moment to talk about the patch and why it’s a bit larger than our intended scope for maintenance.Ī large part of this is a result of several months of on and off tinkering that I’ve been doing with the WFTO project. I’m better known in the community as Noontide. I’m Lee, one of the designers and the community manager at Brightrock. ![]() This patch is a special one as it celebrates, somewhat belatedly, the 7th Anniversary of WFTO’s release and contains a few new features we, and you, might never have expected to see in WFTO.īut first an introduction. Patch 2.1 “Deeper Darker Dungeons” Release NotesĪs promised a mere 11 days ago we have returned to this realm, dragging a surprise War for the Overworld patch kicking and screaming from the depths.
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